
Changelog 1.2
– Balanced interior and exterior volume for all cars
– Updated Fmod example project
– Updated Fmod pipeline document
– Fixed some rare FMod crashes
– Fixed bodywork sound when stand still for some cars
– Fixed typos for career descriptions
– Fixed Ferrari 458 and Giulia GTA sound pan
– Fixed flags position for triple screens users
– Fixed replay doesn’t show smoke
– Fixed sun visible through barriers
– Fixed flying crew at Mugello
– Fixed delay before gear shift recognised
– Fixed keyboard controller and mouse steering
– Fixed rare pit stop repair bug when clutch is pressed
– Fixed wrong player is selected in the drivers list
– Fixed showroom crashes with Motion Blur enabled
– Fixed tyre blankets weird behaviour
– Fixed front wheels size on Lotus Evora
– Fixed Pagani Huayra broken mirror
– Fixed missing BMW M3 Gt2 rear tow
– Fixed cars already damaged starting a gameplay session at Ring
– Fixed BMW M3 e92 red patch on headlights
– Fixed P4/5 Competizione static calipers
– Fixed 599xx Evo weird LOD effect
– Fixed blurred rims missing from LOD C on some cars
– Fixed fuel calculator on Setup UI
– Fixed 500 Abarth skin issues
– Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
– Fixed some broken Steam achievements
– BMW 1M has stock liveries; the previous ones are assigned to the S3 version
– Added FOV system message when using +/- to change the value ingame
– Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
– Added “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
– Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
– Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
– Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
– Fixed tyre – kerb hard collisions
– Adjusted realigning forces from tyres.
– Active differentials
– New Alfa Romeo Mito Quadrifoglio Verde
– New Audi Sport Quattro
– New Lamborghini Miura SV
– New Nissan GT-R Nismo
– New Toyota GT-86
– New Zandvoort circuit
– New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
– Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
– Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
– Multiplayer – Added checksum checks for tracks using the new config system
– Multiplayer – Removed “Track List” feature from AC Server
– Multiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players
coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
TIME, players are allowed to join during the wait time only
– Multiplayer – Fixed collision not triggering correct samples
– Multiplayer – Added weather settings to the server side
– Multiplayer – Fixed tyres glued to the road for cars without animated suspensions
– Multiplayer – Added possibility to limit tyre choice
– Multiplayer – Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
– Multiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
and UDP_PLUGIN_ADDRESS in server_cfg.ini)
– Multiplayer – It is now possible to complete last lap during Qualify & Practice
– Multiplayer – Fixed /client_list not showing local car ID
– Multiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
– Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chat
– Multiplayer – Exit button in ESC menu is now at safe distance from the others
– Multiplayer – Added option to force virtual mirror ON from AC Server
– Multiplayer – Added acServerManager into server folder.
– Added realtime “relative” time app
– Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
– DRS can now be turned off with the DRS button and not only by braking
– AI grip on corner exit is now more realistic
– Improved loading time ~1s faster per car
– Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
– Tyres and rims now stay blurred when replay is paused
– Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
– Air density calculation is now using temperature as input
– Proximity indicator now scales with resolution
– AI now properly brakes in time to hit 80Kmh in the pitlane
– Fixed discs object not properly switched with LODS
– Better driver gearshift preload on first gear
– Fixed strong tyre vibration around 40 kmh
– Added EBB (electronic brake balance) support
– Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
wheel feel) and it is controlled by wheel drivers
– Removed limits from Driver Eyes Positioning app
– Kers is now recharged in pits
– AI is not using “Trail Hint” anymore
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