Patch Oficial 1.2 + Bonus Pack

Changelog 1.2

– Balanced interior and exterior volume for all cars

– Updated Fmod example project

– Updated Fmod pipeline document

– Fixed some rare FMod crashes

– Fixed bodywork sound when stand still for some cars

– Fixed typos for career descriptions

– Fixed Ferrari 458 and Giulia GTA sound pan

– Fixed flags position for triple screens users

– Fixed replay doesn’t show smoke

– Fixed sun visible through barriers

– Fixed flying crew at Mugello

– Fixed delay before gear shift recognised

– Fixed keyboard controller and mouse steering

– Fixed rare pit stop repair bug when clutch is pressed

– Fixed wrong player is selected in the drivers list

– Fixed showroom crashes with Motion Blur enabled

– Fixed tyre blankets weird behaviour

– Fixed front wheels size on Lotus Evora

– Fixed Pagani Huayra broken mirror

– Fixed missing BMW M3 Gt2 rear tow

– Fixed cars already damaged starting a gameplay session at Ring

– Fixed BMW M3 e92 red patch on headlights

– Fixed P4/5 Competizione static calipers

– Fixed 599xx Evo weird LOD effect

– Fixed blurred rims missing from LOD C on some cars

– Fixed fuel calculator on Setup UI

– Fixed 500 Abarth skin issues

– Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.

– Fixed some broken Steam achievements

– BMW 1M has stock liveries; the previous ones are assigned to the S3 version

– Added FOV system message when using +/- to change the value ingame

– Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app

– Added “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value

– Added Exposure system message when PGUP/PGDOWN are used to change the value ingame

– Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.

– Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is

using.

TYRES SHORT NAMES

SV= Street Vintage

ST= Street

SM= Semislicks

SS= Slicks SuperSoft

S= Slicks Soft

M= Slicks Medium

H= Slicks Hard

SH= Slicks SuperHard

HR= Hypercar Road

I= Intermediate

V= Vintage

– Fixed tyre – kerb hard collisions

– Adjusted realigning forces from tyres.

– Active differentials

– New Alfa Romeo Mito Quadrifoglio Verde

– New Audi Sport Quattro

– New Lamborghini Miura SV

– New Nissan GT-R Nismo

– New Toyota GT-86

– New Zandvoort circuit

– New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)

– Added dynamic controllers to drivetrain (Nissan GT-R Nismo)

– Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check

system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]

– Multiplayer – Added checksum checks for tracks using the new config system

– Multiplayer – Removed “Track List” feature from AC Server

– Multiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players

coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT

TIME, players are allowed to join during the wait time only

– Multiplayer – Fixed collision not triggering correct samples

– Multiplayer – Added weather settings to the server side

– Multiplayer – Fixed tyres glued to the road for cars without animated suspensions

– Multiplayer – Added possibility to limit tyre choice

– Multiplayer – Added Server Plugin Auth system to AC Server for customized user authentication.

AUTH_PLUGIN_ADDRESS in server_cfg.ini

– Multiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application

and UDP_PLUGIN_ADDRESS in server_cfg.ini)

– Multiplayer – It is now possible to complete last lap during Qualify & Practice

– Multiplayer – Fixed /client_list not showing local car ID

– Multiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)

– Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chat

– Multiplayer – Exit button in ESC menu is now at safe distance from the others

– Multiplayer – Added option to force virtual mirror ON from AC Server

– Multiplayer – Added acServerManager into server folder.

– Added realtime “relative” time app

– Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini

– DRS can now be turned off with the DRS button and not only by braking

– AI grip on corner exit is now more realistic

– Improved loading time ~1s faster per car

– Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.

This improves FPS CAPS and general fluidity

– Tyres and rims now stay blurred when replay is paused

– Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more

– Air density calculation is now using temperature as input

– Proximity indicator now scales with resolution

– AI now properly brakes in time to hit 80Kmh in the pitlane

– Fixed discs object not properly switched with LODS

– Better driver gearshift preload on first gear

– Fixed strong tyre vibration around 40 kmh

– Added EBB (electronic brake balance) support

– Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering

wheel feel) and it is controlled by wheel drivers

– Removed limits from Driver Eyes Positioning app

– Kers is now recharged in pits

– AI is not using “Trail Hint” anymore

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